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My name is Alberto and I am 25 years old. I am currently living in Italy, I graduated in computer games development course at the University of Westminster in the 2020.

By actively participating in events and opportunities provided by the university, I have learned about the methodologies and optimal approaches to problems behind game creation and its development.

Through this years I have been able to experience what's the importance of a team and how communication is a key value in every project

My dream is to work as a computer games programmer for a company who believes in their employees.

Octonaut | Monogame | C#                                   

Jamfuser 2020

Chosen as a team to be one of the winners of the Jamfuser 2020 contest with the theme "Leap" and sponsored by Tranzfuser for the development of the full game.The name of our game is Leap and it is an Adventure-Platformer game with an unique art style and some very interesting mechanichs that will stimulate the player to play this game.

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Global Game Jam 2020

Successful participant in the Global Games Jam 2020. The theme was "Repair", so I and the team threw around couple of ideas, picked out the best elements from them and made "Antibot", a game about repairing blood cells in the human body before they can deal damage to the system.

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Ukie Green Game Jam 2019

Successful participant in the Ukie Games Jam 2019. The theme was Climate Change / Sustainability , so we created Forest Guaridan in which the player has to save the forest by disposing garbage using the spirit of the forest and its child, while avoiding getting caught.Click on the button to see more!

Westminster Game Jam 2019

Partecipant in the first Game jam of the University of Westminster. As team we successfully competed the game  and our game was the most appreciated by the users. The theme of the competition was "Cooperation adn collusion", my team called NeoStar developed the co-op game "Urilux", it is about ending the level by helping your enemy.

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Ukie Game Jam 2018

in the Ukie Games Jam 2018. The theme was change, therefore, with the help of our mentor and tutor we came up with "Top Down", a hyper-casual looking game with ample of effects, deaths, and frustrations, where the core mechanic is to change the gravity of the world to pass the level. 

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