Octonaut
Reason:
Game Group Project I
Engine:
Monogame
Code Language:
C#
Personal Contributions:
AI programmer
Enemy waves
Power Ups
Collision Detection
Enemy Design
Time to complete: 3 months
Game Concept
This game called Octonaut was the final year project of our course.
This game is a 2D Scrolling shooter in which the player has to use his skills to be able to end the level.
The player has the ability to dodge projectiles moving in depth.
Recently this game has been released on steam, and soon also on switch, PS VITA, and XBOX
Game Production
In the original project Octnonaut had 3 levels with a final boss at the end of level 3.
I was the Lead programmer of the team and I was responsible for implementing wave system, I also code 7 different types of enemies, everyone with an unique behavior and the Boss, then i was responsible for Power-ups and collision detection.
As lead programmer I was also responsible for helping others in their tasks.