Octonaut
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Reason:
Game Group Project I
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Engine:
Monogame
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Code Language:
C#
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Personal Contributions:
AI programmer
Enemy waves
Power Ups
Collision Detection
Enemy Design
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Time to complete: 3 months
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Game Concept
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This game called Octonaut was the final year project of our course.
This game is a 2D Scrolling shooter in which the player has to use his skills to be able to end the level.
The player has the ability to dodge projectiles moving in depth.​
Recently this game has been released on steam, and soon also on switch, PS VITA, and XBOX
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Game Production
In the original project Octnonaut had 3 levels with a final boss at the end of level 3.
I was the Lead programmer of the team and I was responsible for implementing wave system, I also code 7 different types of enemies, everyone with an unique behavior and the Boss, then i was responsible for Power-ups and collision detection.
As lead programmer I was also responsible for helping others in their tasks.






