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Octonaut

Reason:

Game Group Project I

Engine:

Monogame 

Code Language:

C# 

Personal Contributions:

AI programmer

Enemy waves

Power Ups

Collision Detection
Enemy Design

Time to complete: 3 months

Game Concept

This game called Octonaut was the final year project of our course.

This game is a 2D Scrolling shooter in which the player has to use his skills to be able to end the level.

The player has the ability to dodge projectiles moving in depth.​

Recently this game has been released on steam, and soon also on switch, PS VITA, and XBOX

Game Production

In the original project Octnonaut had 3 levels with a final boss at the end of level 3.

I was the Lead programmer of the team and I was responsible for implementing wave system, I also code 7 different types of enemies, everyone with an unique behavior and the Boss,  then i was responsible for Power-ups and collision detection.

As lead programmer I was also responsible for helping others in their tasks.

octonaut.png
enemies.png
boss.png
score.png
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