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Antibot

Team: Apocalypse Under the sea

Reason:

Global Game Jam 2020

Engine:

Unreal Engine 4

Code Language:

C++ 

Personal Contributions:

Lead Programmer
UI programmer

Mini-map programmer
Debugger/Tester

Time to complete: 3 Days

Game Concept

I was part of Team called "Apocalypse under the sea".

 During the  Global Game jam 2020, with the theme being "Repair "  we made "Antibot".

ANTIBOT is a puzzle-arcade game in which the player will have to repair infected cells before they corrupt the blood system. To succeed in this task the player will have to use a system that allows them to send a nanobot to the desired position using an horizontal and a vertical bar

Game Production

In Antibot we implemented a unique movement mechanic, we also implemented a Score system and an HP system that are affected by how many virus the user fixed and how many he didn't fix in time.

The user can also check on a mini-map his position and the viruses' position

I was responsible for:

-Score System and HP system 

-Creating the menu system

-Mini-map

- Debug/test

Antibot title.png
Antibot vir2.png
Antibot vir.png
Gameplay IMage.PNG
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