Antibot
Team: Apocalypse Under the sea
Reason:
Global Game Jam 2020
Engine:
Unreal Engine 4
Code Language:
C++
Personal Contributions:
Lead Programmer
UI programmer
Mini-map programmer
Debugger/Tester
Time to complete: 3 Days
Game Concept
I was part of Team called "Apocalypse under the sea".
During the Global Game jam 2020, with the theme being "Repair " we made "Antibot".
ANTIBOT is a puzzle-arcade game in which the player will have to repair infected cells before they corrupt the blood system. To succeed in this task the player will have to use a system that allows them to send a nanobot to the desired position using an horizontal and a vertical bar
Game Production
In Antibot we implemented a unique movement mechanic, we also implemented a Score system and an HP system that are affected by how many virus the user fixed and how many he didn't fix in time.
The user can also check on a mini-map his position and the viruses' position
I was responsible for:
-Score System and HP system
-Creating the menu system
-Mini-map
- Debug/test